Skip to main content

New Ability: Martial Exercises

Here's a chi-powered ability for warrior characters in fantasy or over-the-top Martial Arts campaigns.


Martial Exercises

35 points/level
Each level lets you choose one martial exercise benefit from the list below. You must spend six minutes per level exercising and make a Will or Meditation roll to choose new benefits. If a benefit is listed in bold, you can choose that option more than once and effects in bold stack.

  • Arm ST +1 (Two arms) + Strongbow.
  • Acute Vision 3.
  • Acute Hearing 3.
  • Blunt Claws + DR 3 (Partial, Hands; Tough Skin).
  • Breath-Holding 3.
  • Damage Resistance 2 (Tough Skin).
  • Filter Lungs + Penetrating Voice.
  • Flexibility + Compact Frame.
  • FP +2.
  • Hard to Kill 3.
  • Hard to Subdue 3.
  • HP +3.
  • Injury Tolerance (No Blood) + Chi Resistance (Pressure Points).
  • Injury Tolerance (No Vitals) + Natural Pockets.
  • Less Sleep 3.
  • Lifting ST +2.
  • Metabolism Control 3 (Hibernation).
  • Nictitating Membrane 6.
  • Night Vision 6.
  • Pressure Support 1 + Pressure-Tolerant Lungs (Thin atmosphere).
  • Reduced Consumption 3.
  • Resistant to Poison (+3) + Alcohol Tolerance.
  • Silence 1 + Stalker (Ignore the -1 penalty to Stealth for Light encumbrance).
  • Slippery 3.

Under the Hood

Martial Exercises is based on a new Modular Ability called Training Regimen that has a short list of options and is slow to rearrange. Cost per slot: 4 points base, plus 4 points per point of abilities. The final advantage is Training Regimen 1 (6) (Advantages Only, -10%; Chi, -10%; Physical, +50%; Requires Will Roll, -5%) [35]. Each level of Martial Exercises adds another slot.

Popular posts from this blog

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.





Discworld RPG Review

The Discworld Roleplaying Game is a standalone fantasy RPG written by Phil Masters with rules based on GURPS Fourth Edition by Steve Jackson Games. It is the second edition of Discworld RPG, following the original GURPS Discworld published in 1998 and reprinted under the Discworld RPG name in 2002.

For those who may not be familiar, Discworld is the setting of an extremely popular series of fantasy novels written by Sir Terry Pratchett. The Disc consists of a flat, circular plane resting on the backs of four elephants who in turn stand on the shell of an enormous turtle which swims through space. It began as a fairly traditional — if satirical — fantasy world, but through over 40 novels, Pratchett advanced the setting into a rich canvas on which to poke fun at the peculiarities of modern life.

The first edition of the Discworld RPG was based on GURPS Third Edition, and it included GURPS Lite, a pared down version of the core system. Still, it relied perhaps too much on knowledge of th…

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to http://www.ennie-awards.com/vote/2016/ to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?