Grognar, Goblin Barbarian

Another pregenerated character for GURPS Dungeon Fantasy, a goblin barbarian.


Grognar, Goblin Barbarian

250 points

ST 17 (Size†, -10%) [63]; DX 13 [60]; IQ 9 [00]; HT 14 [30].
Damage 1d+2/3d-1; BL 58 lbs.; HP 23 (Size†, -10%) [9]; Will 10 [0]; Per 14 [20]; FP 14 [0].
Basic Speed 6.25 [-10]; Basic Move 7† [0].
SM +1; 7’1”, 250 lbs.

Social Background

TL: 3 [0].
CF: Common (Native) [0].
Languages: Common (Native) [0].

Advantages

Discriminatory Smell [15]; Goblin [0]; Hard to Kill 1 [2]; High Pain Threshold [10]; Outdoorsman 4 [40]; Temperature Tolerance 2 [2].
Perks: Weapon Bond (Fine spear) [1]

Disadvantages

Bad Temper (9) [-15]; Easy to Read [-10]; Gigantism [0]; Sense of Duty (Adventuring companions) [-5]; Social Stigma (Minority Group) [-10].
Quirks: Assures others that he’s quite attractive for a goblin; Complains loudly if he can’t get fresh meat; Thinks ale is poison. [-3]

Skills

Animal Handling (Snakes) (A) IQ+1 [4]-10; Brawling (E) DX [1]-13; Camouflage (E) IQ+4 [1]-13‡; Carousing (E) HT [1]-14; Disguise (Animals) (A) IQ [2]-9; Fishing (E) Per+4 [1]-18‡; Forced Entry (E) DX [1]-13; Gesture (E) IQ+1 [2]-10; Hiking (A) HT-1 [1]-13; Intimidation (A) Will [2]-10; Lifting (A) HT-1 [1]-13; Mimicry (Animal Sounds) (H) IQ+2 [1]-11‡; Naturalist (H) IQ+2 [1]-11‡; Navigation (Land) (A) IQ+4 [2]-13‡; Running (A) HT-1 [1]-13; Spear (A) DX+2 [8]-15; Shield (E) DX+3 [8]-16; Stealth (A) DX [2]-13; Swimming (E) HT [1]-14; Survival (Jungle) (A) Per+3 [1]-17‡; Tracking (A) Per+3 [1]-17‡; Thrown Weapon (Stick) (E) DX+2 [4]-15; Weather Sense (A) IQ [2]-9; Wrestling (A) DX [2]-13.

† Includes effects of Gigantism (p. B20). Rolls to hit you are at +1. You may use oversized weapons (p. 27) and must buy extra-large armor (p. 28).
‡ Includes +4 for Outdoorsman.

Goblin

0 points
Attribute Modifiers: IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: HP+1 [2]; Will+1 [5]; Per+1 [5].
Advantages: Infravision [10]; Rapid Healing [5]; Resistant to Metabolic Hazards (+3) [10]; Teeth (Sharp) [1].
Disadvantages: Appearance (Ugly) [-8]; Cowardice (12) [-10]; Social Stigma (Savage) [-10].

Equipment

  • Blanket (p. B288) [Torso] $40, 8 lbs.
  • Canteen (p. B288) [Torso] $10, 3 lbs.
  • Personal Basics (p. B288) [Sack] $7.5, 1.5 lb.
  • Rations x12 (p. B288) [Sack] $24, 6 lbs.
  • Rope, 3/8” (10 yards) (p. B288) [Sack] Supports 300 lbs. $5, 1.5 lbs.
  • Sack (1, p. 24) [Torso] Holds 40 lbs. $60, 6 lbs.
  • Torch x2 (p. B288) [Sack] $6, 2 lbs.
  • Light Clothing (p. B266) [Torso, Arms, Legs] Initially free; replacement cost is $60. $0, 2 lb.
  • Partial Mail Top (above) [Torso] DR 4/2*. Protects on 1-3 on 1d. $150, 14 lbs.
  • Mail Loincloth (above) [Groin] DR 4/2*. $120, 12 lbs.
  • Boomerang x4 (p. 6) [Torso] Damage sw+1 (3d) cr. Range 102/170. $120, 6 lbs.
  • Fine Spear (p. B273) [Torso] Damage thr+4 (1d+6) imp, thr+5 (1d+7) imp (two hands). $180, 6 lbs.
  • Large Shield (p. B287) [Torso] DB 3. $135, 37.5 lbs.
Total Weight: 105.5 lbs. (Light)
Cash: $142.50

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