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Cowboy Character Template

Back in 2009, my wife ran a Western adventure in GURPS at Gen Con. To help her make her pre-gens, I put together this template for a generic cowboy.


100 points
Attributes: ST 10 [0]; DX 11 [20]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Dam 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 11 [5]; FP 11 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].

Advantages: 35 points chosen from ST +1 or +2 [10/level], DX +1 [20], HT +1 or +2 [10/level], Per +1 to +3 [5/level], Alcohol Tolerance [1], Animal Empathy [5], Animal Friend [5/level], Combat Reflexes [15], Common Sense [10], Daredevil [15], Fit or Very Fit [5 or 15], Higher Purpose (Protect the underdog, Defend your own patch of land, etc.) [5], Legal Enforcement Powers [5], Languages [varies], Outdoorsman [10/level], Night Vision 1-4 [1/level], Rapier Wit [5], Recovery [10], Reputation [Varies], Signature Gear [1/level], Unfazeable [15], or Wealth (Comfortable) [10].

Disadvantages: -20 points chosen from Alcoholism [-15], Bad Temper [-10*], Careful [-1], Chauvinistic [-1], Chummy or Gregarious [-5 or -10], Code of Honor (Gentleman or Soldier) [-10], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Congenial [-1], Dependants [Varies], Duty (9 or less) or (12 or less) [-5 or -10], Easy to Read [-10], Enemy [Varies], Flashbacks (Mild) [-5], Insomniac [-10 or -15], Greed [-15*], Guilt Complex [-5], Gullibility [-10*], Hidebound [-5], Honesty [-10*], Impulsiveness [-10*], Incurious [-5*], Indecisive [-10*], Intolerance [Varies], Loner [-5*], Pacifism (Cannot Harm Innocents) [-10], Overconfidence [-5*], Post-Combat Shakes [-5*], Reputation [Varies], Secret [Varies], Selfless [-5*], Sense of Duty [Varies], Stubbornness [-5], Truthfulness [-5*], or Wealth (Struggling or Poor) [-10 or -15].

Primary Skills: Brawling (E) DX+1 [2]-12; Riding (Equines) (A) DX+1 [4]-12. ● Choose three of Fast-Draw (Ammo or Pistol) (E) DX+2 [4]-13 and Guns (Pistol, Shotgun, or Rifle) (E) DX+2 [4]-13.

Secondary Skills: Choose twelve of Armoury (Small Arms) (A) IQ [2]-10, Axe/Mace (A) DX [2]-11, Camouflage (E) IQ+1 [2]-11, Climbing (A) DX [2]-11, Gambling (A) IQ [2]-10, Holdout (A) IQ [2]-10, Jumping (E) DX+1 [2]-12, Knife (E) DX+1 [2]-12, Lasso (A) DX [2]-10, Naturalist (H) IQ-1 [2]-9, Observation (A) Per [2]-11, Running (A) HT [2]-11, Soldier (A) IQ [2]-10, Stealth (A) DX [2]-11, Survival (any) (A) Per [2]-11, Tactics (H) IQ-1 [2]-9, Thrown Weapon (Axe/Mace or Knife) (E) DX+1 [2]-12, Tracking (A) Per [2]-11, and Traps (A) IQ [2]-10.

Background Skills: 8 points chosen from primary skills and secondary skills; Boating (Unpowered), DX/A; Carousing, HT/E; Area Knowledge (any), Carpentry, and First Aid, IQ/E; Animal Handling (Dogs or Equines), Cooking, Farming, Merchant, Prospecting, Public Speaking, and Teamster (Equines), all IQ/A; Mimicry (Animal Sounds or Bird Calls), IQ/H; or Fishing, Per/E.

* Multiplied for self-control number; see p. B120.

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