Space Patrol: Lt. Alpha-Blue

Lt. Alpha-Blue is a Elan-model android who served its emergence period as a research assistant at a Federal Science Foundation. After he was released into citizenship, he chose to enter the Patrol as a Science officer. He has served dutifully if unexceptionally for three decades. He currently serves as executive officer and scientist on the Kiran Bedi.

Alpha-Blue looks like a bald human male made of hard blue plastic. He lacks basic emotional programming, and has therefor spent considerable effort to develop a rudimentary understanding of human behavior for his work with the Patrol.

200 points

ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0].
Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 13 [5]; FP 10 [0].
Basic Speed 5.00 [0]; Basic Move 5 [0]; Dodge 8 [0].

Social Background

TL: 11.
CF: Federation (Native) [0].
Languages: Federation Standard (Native) [0].

Advantages

Absolute Direction [5]; Computer Brain [20]; DR 3 [15]; Legal Enforcement Powers [10]; Luck [15]; Mathematical Ability 2 [20]; Photographic Memory [10]; Single-Minded [5]; Patrol Rank 3 [15]; Robot Body [20]; Unusual Background (Android) [10].

Disadvantages

Code of Honor (Patrol) [-5]; Duty (to the Space Patrol; 15 or less) [-15]; Honesty (6) [-20]; Low Empathy [-20].

Skills

Administration (A) IQ-1 [1]-11; Area Knowledge (Federal Space) (E) IQ [1]-12; Astronomy/TL11 (H) IQ+2 [4]-14*; Beam Weapons/TL11 (Pistol) (E) DX [1]-10; Biology/TL11 (VH) IQ-1 [4]-11; Body Language (A) Per [2]-13; Brawling (E) DX+2 [4]-12 or Karate (H) DX [4]-10; Computer Operation/TL11 (E) IQ+2 [4]-14; Criminology/TL11 (A) IQ-3 [2]-9†; Cryptography/TL11 (Code-Breaking) (A) IQ+2 [2]-14*; Current Affairs/TL11 (Science & Technology) (E) IQ [1]-12; Detect Lies (H) Per-4 [2]-9†; Diplomacy (H) IQ-5 [1]-7†; Electronics Operation/TL11 (Scientific) (A) IQ [2]-12; Electronics Operation/TL11 (Sensors) (A) IQ [2]-12; First Aid/TL11 (E) IQ [1]-12; Free Fall (A) DX [2]-10; Forensics/TL11 (H) IQ-1 [2]-11; Intelligence Analysis/TL11 (H) IQ [4]-12; Law (Space) (H) IQ-1 [2]-11; Metallurgy/TL11 (H) IQ-1 [2]-11; Navigation/TL11 (Space) (H) IQ-2 [1]-10; Physics/TL11 (H) IQ+2 [4]-14*; Piloting/TL11 (High-Performance Spacecraft) (A) DX-1 [1]-9; Research/TL (A) IQ+1 [4]-13; Savoir-Faire (Police) (E) IQ-3 [1]-9†; Search (A) Per+1 [4]-14; Spacer/TL11 (E) IQ [1]-12; Speed-Reading (A) IQ [2]-12; Stealth (A) DX-1 [1]-9; Wrestling (H) DX [4]-10; Writing (A) IQ-1 [1]-11.

* Includes +2 from Mathematical Ability.
† Includes -3 from Low Empathy.

Gear


  • Standard Uniform [Body]. DR 3* vs. corr, cr, and tox; DR 15* vs. all other types. With gloves, hood helmet, and air tank, provides life support for up to six weeks. 5 lbs., 2C/6 wk.
  • Omniblaster [Belt]. Stun—HT-3(3) aff. Kill—3d(5) burn sur, HUD and multispectral laser sight gives +1 skill out to 300 yards. 1.6 lbs., C/40 shots.
  • Multiscanner [Belt]. Multiple scanning modes, including imaging, search, scan, bioscan, and radscanner. 1.73 lbs., 2B/6 hr.
  • Hyperspectral Contact Lenses [Eyes]. Gives +3 to Vision, Tracking, and rolls to spot hidden clues or objects with Forensics, Observation, or Search skill.
  • Communicator [Neck]. Range 5 miles (can be read by ship up to 500 miles away). 0.05 lbs., 2A/10 hr.
  • Engineering Kit [Case]. Allows rolls of Armoury (Force Shields), Electrician, Electronics Repair (Comms, Computer, Security, and Sensors), and Mechanic (High Performance Spacecraft) at -2. 22 lbs., 20A + 15B/10 hr.
  • Software (running on listed gear)
    • Visual enhancement program [Uniform]. Gives +1 to Vision.
    • TacNet [Uniform]. Gives +2 Tactics if all members of unit are in communication.
    • Target Tracking [Uniform]. In conjunction with contact lenses, tracks up to 1,000 targets visible to hyperspectral optics. Gives size, signal strength, bearing, vectors, etc., on moving map display.
    • Software tools [Multiscanner]. Gives +2 to any science skill (IQ-based /TL skill). Multiscanner can run two at a time, downloaded from full catalog on ship.


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