GURPS After The End Loadouts: Medic

The next After The End loadout package is for the Doc's Medic archetype.


+$373, +34.25 lbs.
The medic’s surgeon bag means he’s ready to patch up just about any injuries his teammates sustain out in the wasteland. A supply of clean water is important for staying hydrated as well as irrigating wounds. He carries a classic “six-shooter” for defense. Take the Guns (Pistol) skill.

  • Surgeon’s Bag (Bulky Crash Kit) [Backpack]. Gives +2 to First Aid, and counts as improvised gear (-5) for Surgery. $100 ($200 x 0.5), 15 lbs.
  • Wineskin [Backpack]. Holds 1 gallon of liquid (8 lbs. if water). $10, 0.25 lb.
  • Clean water, 1 gallon. [Wineskin]. $8, 8 lbs.
  • Cloth armor [Torso, Groin]. DR 1*. $30, 6 lbs.
  • Cloth cap [Skull]. DR 1*. $5, neg.
  • Ordinary clothes [Body, Limbs]. First outfit is free; additional outfits cost $120. 2 lbs.
  • Cheap Revolver, .36 [Torso]. HT 9, Acc 0. Malf 15. $120 ($150 x 2 x 0.4), 2.5 lb.
  • 20x Pistol Cartridge [Backpack]. $100, 0.5 lb.

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