GURPS After the End: Doctor and Bodyguard

With the release of GURPS After the End 1: Wastelanders, I thought I'd present a couple characters built using the templates in that book. So here are a Doc (with the Learned lens, twice) and her Trooper ally (reduced from the standard template to 50% the Doc's total).

Elisa “Doc” Morgan

250 points

ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 12 [20].
Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 14 [0]; Per 14 [0]; FP 12 [0]; RP 11 [0].
Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8; Parry 9 (Brawling), 8 (Knife).

Advantages

Ally (Bodyguard; Built on 50%; 12 or less) [4]; Healer 4 [40]; Higher Purpose (Heal others) [5]; High Manual Dexterity 1 [5]; Luck [15]; Reputation +2 (Skilled doctor; Everyone; 10 or less) [5]; Resistant to Disease (+8) [5]; Signature Gear 1 (Surgeon’s Bag) [1]; Wasteland Wisdom 4 [20]*; Wild Talent 2 (Focused, Mental, -20%) [32].

Disadvantages

Bad Sight (Correctable) [-10]; Chummy [-5]; Code of Honor (Professional) [-5]; Cowardice (12) [-10]; Delusion (“No one will attack a medic who’s healing someone!”) [-10]; Pacifism (Reluctant Killer) [-5].

Skills

Anthropology (H) IQ-2 [1]-12; Area Knowledge (Ohio Valley) (E) IQ [1]-14; Biology (VH) IQ-3 [1]-11; Brawling (E) DX+2 [4]-12; Chemistry (H) IQ-2 [1]-12; Current Affairs (Regional) (E) IQ+1 [2]-15; Diagnosis (H) IQ+4 [4]-18†; Electronics Operation (Medical) (A) IQ-1 [1]-13; Expert Skill (Mutants) (H) IQ+3 [2]-17‡; Expert Skill (Robotics) (H) IQ+3 [2]-17‡; Guns (Pistol) (E) DX+2 [4]-12; Hazardous Materials (Radioactive) (A) IQ+1 [4]-15; Knife (E) DX+2 [4]-12; Naturalist (H) IQ+4 [4]-18‡; Observation (A) Per-1 [1]-13; Pharmacy (Synthetic) (H) IQ+2 [1]-16†; Physician (H) IQ+5 [8]-19†; Riding (Horse) (A) DX-1 [1]-9; Scrounging (E) Per+1 [2]-15; Stealth (A) DX+1 [4]-11; Surgery (VH) IQ+4 [8]-18†; Survival (Radioactive Wasteland) (A) Per [2]-14; Throwing (A) DX-1 [1]-9.

* A new Talent benefiting Anthropology, Architecture, Expert Skill (Mutants and Robotics), Naturalist, and Survival (Radioactive Wasteland). Reaction bonus: anyone genuinely interested in or concerned about the old ways. 5 points/level.
† Includes +4 for Healer.
‡ Includes +4 for Wasteland Wisdom.

Gear

Small backpack [Torso]. Holds 40 lbs. $60, 3 lbs.
Surgeon’s Bag (Bulky TL4 Crash Kit) [Backpack]. $100, 15 lbs.
Small Knife [Torso]. sw-3 cut or thr-1 imp. Parry -1. $30, 0.5 lb.
Plastic bottle [Pocket]. Holds 1 pint of water. $1 0.05 lb.
Clean water, 1 pint [Bottle]. $1, 1 lb.
Leather jacket [Torso and Arms]. DR 1*. $50, 4 lbs.
Cheap Revolver [Pocket]. 2d-1 pi, Acc 0. $120, 2.5 lbs. (2.26 lbs. unloaded)
25 pistol cartridges [Pistol and Backpack]. $125, 0.625 lb.
Personal Basics [Backpack]. $5, 1 lb.
Box of 50 matches [Backpack]. Waterproof. $6 ($1.5 x 4), neg.
Roll of duct tape with 30 yards left [Backpack]. $2, 1 lb.
Ordinary clothes [Torso, Arms, Legs, and Feet]. 2 lbs.

Total Weight: 30.435 lbs. (Light); 9.75 lbs. (None) without backpack.

Sidney

122 points (plus 3 spent on gear)

ST 11 [10]; DX 13 [60]; IQ 11 [20]; HT 11 [10].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 11 [0]; Per 12 [5]; FP 11 [0]; RP 11 [0]
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9; Parry 10 (Brawling).

Advantages

Danger Sense [15]; Fit [5]; Quick Reload (Internal Magazine) [1]; Signature Gear (Bolt-Action Rifle) [1].

Disadvantages

Bad Temper (12) [-10]; Callous [-5]; Code of Honor (Soldier’s) [-10]; Lecherousness (12) [-15]; Truthfulness (12) [-5].

Skills

Armoury (Small Arms) (A) IQ [2]-11; Body Language (A) Per-1 [1]-11; Brawling (E) DX+1 [2]-14; Carousing (E) HT [1]-11; Fast-Draw (Ammo) (E) DX [1]-13; First Aid (E) IQ [1]-11; Guns (Rifle) (E) DX+3 [8]-16; Holdout (A) IQ [2]-11; Intimidation (A) Will [2]-11; Observation (A) Per+1 [4]-13; Packing (A) IQ-1 [1]-10; Riding (Horse) (A) DX-1 [1]-12; Shadowing (A) IQ [2]-11; Stealth (A) DX [2]-13; Survival (Radioactive Wasteland) (A) Per [2]-12; Tactics (H) IQ+1 [8]-12; Throwing (A) DX [2]-13; Tracking (A) Per-1 [1]-11; Wrestling (A) DX [2]-13.

Gear

Small backpack [Torso]. Holds 40 lbs. $60, 3 lbs.
Plastic bottle [Pocket]. Holds 1 pint of water. $1 0.05 lb.
Clean water, 1 pint [Bottle]. $1, 1 lb.
Personal Basics [Backpack]. $5, 1 lb.
Cheap Bolt-Action Rifle [Torso]. HT 9. Acc 4, Malf 16. $560, 8.9 lbs.
29x Rifle Cartridge [Backpack]. $290, 1.45 lb.
Buff Coat [Body, Limbs]. DR 2*. $210, 16 lbs.
Cheap Steel Pot Helmet [Skull]. DR 3. $96, 3 lbs.
Ordinary clothes [Torso, Arms, Legs, and Feet]. 2 lbs.
10x Rations [Backpack]. $20, 5 lbs.
Duct Tape [Backpack]. 60-yard roll. $4 ($1 x 4), 2 lbs.
Junk [Backpack]. For trade. $3, 30 lbs.

Total Weight: 73.4 lbs. (Medium); 30.95 lbs. (Light) without backpack.

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