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Showing posts from December, 2015

Space Patrol: The Pilot

Pilot 150 points“I’m a leaf on the wind. Watch how I soar.”
Hoban Washburne, Serenity
More than anyone but the Engineer, the ship is your domain. You get the crew where they need to go, you do it fast, and you do it with style. You fly circles around hostile ships, and you’re familiar with every starport in the Federation. Some of your crew may overhear you talking to the ship, but that’s just respect. You always listen when she talks to you.

Attributes: ST 10 [0]; DX 12 [40]; IQ 11 [20]; HT 10 [0].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 12 [5]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].

Advantages: 3D Spatial Sense [10]; Hot Pilot 2 [10]; Legal Enforcement Powers [10]; Luck [15]; Patrol Rank 0 [0]. ● A further 40 points chosen from DX +1 [20], IQ +1 [20], Absolute Timing [2], Acute Senses [2/level], Combat Reflexes [15], Contacts [Varies], Contact Group [Varies], Cross-Trained (any Piloting) [1], Daredevil [15], Enhanced Defenses (Veh…

Space Patrol: The Scientist

Scientist 150 points Dedicated researchers are found in labs on many worlds. You are something else: a field scientist looking to use your knowledge in service to the Patrol. Characters with this template are more like the investigators on CSI, using scientific expertise to solve mysteries and catch the bad guy.

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0].

Secondary Characteristics: Damage 1d-2/1d; BL 24 lbs.; HP 10 [0]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0].

Advantages: Legal Enforcement Powers [10]; Luck [15]; Patrol Rank 0 [0]. ● A further 50 points chosen from IQ +1 or +2 [20/level], Will +1 to +4 [5/level], Per +1 to +4 [5/level], Acute Senses [2/level], Cultural Adaptibility [10] or Xeno-Adaptability [20], Eidetic Memory [5] or Photographic Memory [10], Equipment Bond [1], Intuition [15], Less Sleep [2/level], Lightning Calculator [2] or Intuitive Mathematician [5], Mathematical Ability [10/level], Patrol Rank 1-4 [5/level], or Sing…

Space Patrol: Investigator

Investigator 50 points Every member of the Space Patrol is trained in basic investigative techniques. You are a skilled detective, the one your team calls on when the mystery is too great. Whether your official duties keep you in the cockpit, the engine room, or the sickbay, you’re there to uncover what others would prefer stayed hidden.

Attributes: IQ +1 [20].

Secondary Characteristics: Per +1 [5].

Advantages: A total of 15 points chosen from Acute Senses [2/level], Contact Group [Varies], Contacts [Varies], Eidetic Memory [5] or Photographic Memory [10], Honest Face [1], Intuition [15], Natural Copper 1 [10], Sensitive [5] or Empathy [15], Serendipity [15], or Single-Minded [5].

Disadvantages: A total of -10 points chosen from Compulsive Snooping [-5*], Curious [-5*], Honesty [-10*], Loner [-5*], Obsession (Solve a personal mystery) [-5 or -10*], Overconfidence [-5*], Selfish [-5*] or Selfless [-5*], or Truthfulness [-5*].

Skills: Five of Current Affairs/TL11 (Headline News, People, or …

Space Patrol: The Engineer

Engineer 150 points Patrol teams rely on their ships, and it’s the engineer’s job to keep the ship in the best condition possible. If the crew engages pirates and the force shields overload, the engineer is there to reroute power through the secondary conduits. If the ship gets a distress call that is just a bit too far out of range, the engineer teases just a little more speed out of the engines. It’s a thankless job sometimes, but if the engineer wasn’t there to do it, the rest of the crew would be dead in space.
Attributes: ST 11 [10]; DX 10 [0]; IQ 12 [40]; HT 10 [0].
Secondary Characteristics: Damage 1d-1/1d+1; BL 20 lbs.; HP 11 [0]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0].
Advantages: Artificer 2 [20]; Legal Enforcement Powers [10]; Luck [15]; Patrol Rank 0 [0]. ● A further 40 points chosen from ST +1 or +2 [10/level], DX +1 [20], IQ +1 [20], Per +1 or +2 [5/level], Artificer 3-4 [10/level], Cybernetics [Varies], Efficient (Armoury, Electrician, …