Dungeons and Zones

For the sake of (typically physical) conflicts, Fate breaks spaces into zones. A zone is simply an area characters can move around in and interact with each other, usually the size of a room or two. If someone is in another zone, you cannot interact with them physically without a ranged weapon or some special power. You can move between zones, though some may have boundaries that make movement difficult or dangerous.
Zones are a foundational element for dungeon crawls and other adventures where positioning and space are important. In this post, I'm going to talk about some ways to use zones when creating dungeon-like environments.
Fate Core developer +Ryan Macklin has talked about zones on his blog, and I will be borrowing some of his terminology.
Zones are Containers A zone is a place where characters take action and events occur. The best analogy in a dungeon would be a single room. Heroes and monsters can move around the room and strike each other with melee attacks
Zones also …
Zones are a foundational element for dungeon crawls and other adventures where positioning and space are important. In this post, I'm going to talk about some ways to use zones when creating dungeon-like environments.
Fate Core developer +Ryan Macklin has talked about zones on his blog, and I will be borrowing some of his terminology.
Zones are Containers A zone is a place where characters take action and events occur. The best analogy in a dungeon would be a single room. Heroes and monsters can move around the room and strike each other with melee attacks
Zones also …